An auto clicker that records where you actually clicked.
Classic auto clickers do one thing: hammer a fixed spot at a fixed rate. The moment your task involves a second button, a scroll, or a menu, you don't need a faster clicker — you need one that recorded the whole path. That's a mouse recorder, and the difference matters more than the name.
Fixed-spot clicker vs recording clicker
| Classic auto clicker | Recording auto clicker (Loopnator) | |
|---|---|---|
| What it repeats | One position, fixed interval | Your whole sequence: moves, clicks, scrolls — and keystrokes in Pro |
| Multi-step tasks | No — one spot only | Yes — any path you can do by hand once |
| Timing | Metronome | Your real rhythm, at 0.5×–4× speed; ±ms precision |
| Looks human | No | With Humanize (Pro): position and timing vary every loop |
| Stopping it | Hotkey, if you remember it | Move the real mouse — it stops instantly. Plus a stop hotkey. |
| Typical price | Free | $14.99 one-time |
When a fixed-spot clicker is enough
Honestly: if your entire task is "click this one button as fast as possible", download any reputable free auto clicker and you're done. You don't need us. The upgrade moment comes when the job has shape — click here, then there, scroll, click the third row, type a quantity, confirm, repeat ×200. A fixed-spot clicker can't even start that task.
What recording changes in practice
- You program by doing. Press F6, do the task once by hand, press F6 again. That's the whole setup — no coordinates to type, no script to write.
- Loops with judgement. Repeat 50 times, or forever until you stop it; add a pause between loops; speed it up to 4× once you trust it.
- Precision you can measure. Loopnator replays on an exact timeline (average error 0.013 ms on our bench) using absolute coordinates, so multi-monitor setups just work.
- A way out, always. The failsafe stops the replay the instant you move the real mouse. Buttons and keys are released at the end of every loop — nothing stays "stuck down".
Common questions
Is this cheating in games?
Automating input can violate the terms of service of online games — check them before you automate anything competitive; that's on you. Where recording shines legitimately: single-player grinding, browser games, testing your own software, and the office tasks nobody's ToS cares about.
Will the clicks be pixel-perfect?
Yes — replays use absolute virtual-desktop coordinates with an exact inverse of Windows' own coordinate math, so the cursor lands on the pixel you clicked, not one pixel off. Keep the target windows where they were when you recorded.
Can it wait for the screen to be ready?
In Pro, yes: a colour trigger holds each loop until a chosen pixel matches a colour (page loaded, button turned green), and a stop trigger halts everything if a pixel changes unexpectedly.
What if it doesn't work for my use case?
Fullscreen games that read raw input can ignore simulated input entirely — ours included, and we say so on the front page. If it doesn't do your job, email us within 14 days and you get your money back.
ONE-TIME · 2 PCs · 14-DAY REFUND · WINDOWS 10/11